What is Summit?
What is Summit?
Summit is a strategic, political-themed trading card game where players take control of their own fictional country. Through diplomacy, economics, and military power, you’ll shape your nation's fate in a competitive global arena.
Lead your own country using a wide range of assets, policies, and leaders.
Build alliances or wage war in a dynamic multiplayer setting.
Design your own deck with over 400 unique cards across leaders, policies, assets, and random events.
Learn while you play – explore real-world concepts in governance, foreign policy, trade, and historical leadership.
For ages 16+, 2-8 players, 1 hour+ playtime.
No game ever plays the same.
Our first set, Alpha Set, features 410 unique cards. The themes of this set are broad, with the Leader Cards primarily focused on the United States Democrat and Republican parties. However, some international Leaders are included to showcase different cultures and government systems in Summit. Alpha Set ultimately aims to be a foundation to develop future sets upon.
Some major changes you may notice on our cards is the use of fictional leaders instead of real life politicians and public figures. This was a a tough decision to make, but we feel positions ourselves to move into the future while avoiding risks that may be associated with including real people. Our fictional leaders depict a wide range of eras, beliefs, and backstories.
Our Policy Cards, Asset Cards, and Random Event Cards are aimed to reflect both current and historical geopolitical themes across the world. Majority of the very first cards made can still be found in this finalized set you can now purchase.
This launch ran just over our deadline of early April, but we wanted to take the extra time to mitigate as many mistakes as possible and deliver to you all a quality product and experience.
When development begins on our next set, we will be sure to update you all with a timeline to that.
"Igniting rational interest and engagement in the topics of politics and governance in a fun and engaging way."
Transparency
We believe in open communication with our customers, collaborators, and partners. Honest marketing, honest products. That's our promise.
Education
We look to empower our players and supporters through learning. Summit isn't just about the gameplay, but broader thinking on a global scale.
Integrity
We make the right choices to protect our customers and supporters at all times. We vow to follow through on our promises, treat everyone fairly, and design without exploitative tactics.
Community
Summit is built around a vibrant, inclusive, and respectful player base. We actively listen to your feedback and involve our community in shaping the future of the game.
Quality
We are committed to delivering the highest-quality game experience while keeping it accessible and affordable. Every product is held to our internal standards—and we’re always striving to raise the bar.
Gameplay
Summit can be enjoyed by 2–8 players, though we’ve found that the more players involved, the more dynamic and exciting the experience becomes.
Summit is a competitive strategy card game where players take control of fictional countries. Through the use of fictional Leaders, Economic and Military Assets, Policies, and world events, players fight for global dominance all while making alliances, conducting trade, negotiating terms, and waging war.
With over 400 unique cards and countless possible combinations, no two games of Summit ever play the same.
Summit was designed to reflect the full scope of actions a real government might take.
Asset Cards represent your nation’s infrastructure, economy, military, and specialized industries. Each card belongs to a specific class and subclass.
Policy Cards represent a nation’s ideological stance, government actions, and strategic choices across economic, military, and social sectors. Unlike Asset Cards, policies apply passive effects, trigger immediate consequences, or create multi-turn conditions that influence how the game evolves.
Random Event Cards simulate uncontrollable global developments—disasters, scandals, economic shifts, or political turmoil—that disrupt player strategies and reshape the game environment. These cards are not added to player decks and instead trigger immediately upon being drawn.
Leader Cards represent the fictional figures that shape a nation's direction. Each leader provides unique abilities, strategic benefits, or factional bonuses that define a player’s national identity and influence gameplay decisions across all phases.
No two games of Summit ever play or end the same, and the cards alone aren't enough to win. Players must be able to think long-term, negotiate, act diplomatically, and make important decisions that influence the rest of the entire game.
Education and Awareness
Understanding Governance: Simulates different government systems and political processes.
Historical Knowledge: Incorporates historical figures and events to teach significant moments in history.
Global Perspective: Promotes awareness of diverse cultures and international relations
Critical Thinking and Strategy
Decision-Making Skills: Players make strategic decisions with varying impacts.
Problem-Solving: Navigate unexpected challenges with real-world and fictional scenarios.
Understanding Consequences: Illustrates long-term political action outcomes.
Engagement and Discussion
Political Dialogue: Increases interest in current events and political discourse.
Debate and Negotiation: Encourages discussions and negotiations mirroring real-world politics.
Empathy and Social Skills
Diverse Perspectives: Develops empathy through roles of various leaders.
Cooperative Play: Emphasizes collaboration for achieving goals.
Cultural Appreciation
Celebrating Diversity: Highlights diverse cultures and governance styles.
Understanding Global Issues: Encourages awareness of challenges like climate change and human rights.
Reflection of Modern Times
Current Affairs: Remains relevant with expansion and updates for ongoing issues.
Entertainment and Replayability
Enjoyable Learning: Engaging format enhances information retention.
Variable Outcomes: Dynamic play leads to diverse experiences.